The Listening Post
Part 3: Breakthrough
The third scenario in this series uses the optional
observation/spotting rules, and gives players control of more troops
than in the first two parts.
Background
The Americans meet the rest of their airborne platoon, and all have to
sneak their way behind and through enemy lines, to meet up with the
British troops which are engaging them. Although the Germans do not
expect enemy to be moving behind their lines, the British anticipate the
breakthrough and are ready to help the Americans with it.
Terrain
The unlabeled terrain features are the same as on the first map. Woods
are heavy, orchards are light woods. The river is impassible except at
the road (a bridge) and the ford.
The two ruins and the large building (a stone house) have second story
windows facing the road, and provide medium cover. The light hedges
around the house don't block line of site, and provide light cover. The
small outbuilding near the road provides light cover.
American airborne forces:
Morale: Veteran
To be played by the American player in the previous game.
- All troops left after part 2, including any reinforcements whether
they were deployed or not. (That's one additional squad of 12, if
the reinforcements were not deployed)
Allies, engaging the enemy
Morale: Green
To be played by a second Allied player. We used British troops because
it was convenient. Comparable American squads are fine.
- 2x rifle section of 10
- 2x SMG: squad leader, asst. leader
- 7x SMLE bolt-action rifle
- 1x BREN LMG
- d4 grenades
- 2x light tank or armored car (Stuart Honey, Daimler Mk 1, etc.)
Germans
Morale: Veteran
- 2x rifle squad of 12
- 2x MP40 SMG: squad leader, asst. leader
- 9x bolt-action rifle
- 1x MG34 LMG
- 2x light tank or armored car (Panzer II, Sdkfz 231, etc).
Setup
British troops engaging the Germans deploy first, to the West of the
North-South road and out of line of sight of the road. They are
considered spotted.
Germans deploy second, East of the North-South road and no closer than
24" to the Eastern board edge. They are considered spotted.
The Allied Airborne forces deploy hidden (on-table) on the East table edge.
Goals:
The primary goal of the American airborne units is to carry any
remaining code materials to the Western board edge. Code materials are
carried as in the second scenario.
The primary goals of the British units are to hold their position and to
work with the Airborne units to help them through the enemy line. Their
secondary goal is to capture the stone house.
The Germans are engaged in defensive combat with the Allies in the West,
and do not expect enemy behind them. Their primary goal is to hold their
position, and to prevent any code materials from reaching the Western
table edge.
Special rules
The Axis are not expecting enemy from the rear, and should act that way.
They may not make fire orders against any Airborne troops until they are
spotted by at least one Axis unit, or until they fire on the Germans.
Game End
The game ends when the American troops all reach the Western board edge,
or are killed.
Alan Ferrency 2004, alan-baps@hiddenfortress.org